AI Insights · Timothy · April 2022
Top 5 Casual Games in Argentina Q1 2022
Discover the performance of the top 5 casual games in Argentina during Q1 2022, based on data from Sensor Tower.
Throughout the first quarter of 2022, the top 5 casual games in Argentina showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at each game’s metrics.
Pou experienced notable weekly download fluctuations, starting from around 58K in late December 2021 and peaking at approximately 132K in the week of March 21. The weekly revenue for Pou saw a steady increase, reaching around $332 in mid-January and maintaining a stable range between $225 and $332 throughout the quarter. The game’s active users grew consistently, starting at 2.97M and reaching a high of 4.31M in mid-March before slightly declining to 3.92M by the end of the quarter.
Subway Surfers showed a steady rise in both weekly downloads and active users. Weekly downloads began at about 55K in late December and surged to nearly 108K by March 21. The game's weekly revenue reached its peak at approximately $761 in early March. Subway Surfers’ active user base expanded from 1.66M to nearly 2.36M by the end of March.
Candy Crush Saga maintained strong weekly revenue throughout the quarter, generally hovering around $13K and peaking at $13.8K in early March. Weekly downloads varied, with a high of about 66K in early January and a low of around 35K in late March. Active users for Candy Crush Saga remained relatively stable, starting at approximately 450K and ending the quarter at around 398K.
Among Us! had more modest figures in comparison, with weekly downloads peaking at about 59K in mid-January and then fluctuating between 38K and 47K for the remainder of the quarter. The game’s revenue saw a decline over the quarter, starting at $196 in late December and reaching a low of $39 in mid-March. Active users also showed a downward trend, dropping from approximately 99K to about 48K by the end of March.
Geometry Dash Lite exhibited stable weekly download numbers, ranging from 40K to 53K throughout the quarter. The game’s weekly revenue remained consistent, ranging between $238 and $393. Active users for Geometry Dash Lite saw an increase, starting at around 600K and reaching a high of approximately 643K in mid-March.
For more detailed insights on the performance of these games and others, visit Sensor Tower.